Repeat steps 1 and 2 following the table below to create all the necessary .bat files, or Download them. The CMD window will disapear on completion. Wait for it to loop through and convert all the entity files to text format. Double-Left-click or select " Convert Entity to Text.bat" and press to activate the. If "Convert Entity to Text.txt" still exists in, delete it now.ģ. Open Convert Entity to Text and add the line of textįor %%a in (GameInfo\*.entity) do ConvertData_Rebellion entity %%a %%a txtĬhoose the "Save as" Command and be sure to change the. txt extention is visible, change this to. Inside, create a new text document and name it " Convert Entity to Text". Copy \ConvertData_Rebellion.exe to ''' \ConvertData_Rebellion.exeġ. Note: Not all the files contained in these folders need to be converted to text, but the files are modifiable.ģ. Locate the Sins of a Solar Empire Rebellion Install directory, or Ĭ:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire RebellionĬopy the the following folders from the to The term will refer to an equivalent active mod folder location like the example path above.Ģ. Create a new directory in your called “ Reference Data”.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\Reference Data įor v1.84 changes, please see this thread.1. Fixed two crashes present in version 1.84.įor more information on modding changes, please visit the Sins forums.Players who don't own Outlaw Sectors can still play with a host who does own it.Changing mods no longer causes unnecessary memory consumption.Entering, exiting and re-entering a modded game no longer accumulates memory usage.A text description is shown when the map is selected indicating the reason for the state. Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not.Added 12 new maps ( Outlaw Sectors DLC Only).All bounty applied against a player will receive a 25% bonus amount.The players selected will be the players with the most bounty.Pirates will now simultaneously raid multiple players dependant on the number of players in the game.Added Pirate Turf ( Outlaw Sectors DLC Only):.Militia will attack any non-friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units.Militia at a target planet with no enemies to engage will return to their planet of origin.Neutral militia will attack any non-pirate gravwell adjacent and player owned militia will attack any non-pirate gravwell adjacent with enemy units detected. When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged.Capturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet.The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.025 * population at that planet) * a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy. The max militia capacity at a planet is: (20 fleet supply +.A given planet will not exceed a militia max capacity for that planet.Every potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.Added Rampant Militias ( Outlaw Sectors DLC Only):.This is mutually exclusive with Social and Industry specialization. Each stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%.The maximum amount of global trade profit that can be stolen is 40% across all players.Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet.Added Smuggling Specialization planet development ( Outlaw Sectors DLC Only):.
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